| 1. | Gets a value indicating whether the device supports a texture in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的纹理。 |
| 2. | Gets a value indicating whether the device supports a image surface in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的图像图面。 |
| 3. | Gets a value indicating whether the device supports a back buffer in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的后台缓冲区。 |
| 4. | Gets a value indicating whether the device supports a depth buffer in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的深度缓冲区。 |
| 5. | Gets a value indicating whether the device supports a index buffer in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的索引缓冲区。 |
| 6. | Gets a value indicating whether the device supports a front buffer in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的前台缓冲区。 |
| 7. | Gets a value indicating whether the device supports a vertex buffer in the system memory pool 获取一个值,该值指示设备是否支持系统内存池中的顶点缓冲区。 |
| 8. | When a texture or other resource is created in the managed pool , space is allocated in the system memory pool for the texture 在托管池中创建纹理或其他资源时,系统内存池中将为该纹理分配空间。使用 |